I take an engineering-first approach to audio, designing scalable, real-time media systems where performance, reliability, and artistic intent are inseparable.
With experience across game audio, adaptive music systems, technical audio pipelines, and media-focused software engineering, I specialize in building audio systems that operate reliably under real-time and production-scale constraints while serving creative goals.
I've led and delivered audio systems for shipped games, designed and implemented internal audio tools and workflows, and contributed music and sound design for interactive, cinematic, and linear media—bridging system architecture, implementation, and creative intent.
A curated selection of original compositions and recordings.
All works are composed and produced by me unless otherwise noted. "AGM Mock Up – The Dance of Time" is an interpretation of a score by Andrew Gerlicher, created for the 2015 Andrew Gerlicher Mock Up Competition (honorable mention).